The learned sage, Gaspar Uberbellum, has made it known that he seeks to hire a party of stalwart adventurers to find and explore a lost temple dedicated to the veneration of dragons and their humanoid children, the dragonborn. Within this Temple of the Dragon Kin is supposedly a powerful magic item that the sage covets: the Helm of the Dragon Lord. The group will be paid handsomely for successfully locating, extracting, and returning the Helm to Gaspar.
Sounds like a profitable arrangement! Simple really. Well, the adventurers should expect to encounter deadly traps, inscrutable puzzles, and powerful guardians along the way. Nothing that a strong and resourceful party of adventurers cannot overcome. Although they might still want to be a bit wary about dragons!
Are you a game master looking for an interesting and challenging adventure for your players that can be completed in one session? Well, I believe I have just what you want: Temple of the Dragon Kin is a mini-adventure module designed for a band of 6-8 5e DnD characters of 6th to 8th level.
The module is 24 pages in length, including cover and maps. In addition buyers will receive two PDF supplements: a set of pre-generated characters for running s stand-alone adventure, and ready-to-print, poster-sized PDF of the module cover.
The circus has come to town, but it's not the kind anyone should attend! A troop of super-powered villains have been hired to put on a show as a cover to test a powerful new crowd-control product. Unfortunately, the citizens of the fair city are the unwitting guineas pigs. Even some members of the local police force have fallen prey to these criminals. Can a team of costumed vigilantes to any better?
Which leads to the question: Will this instant circus get you too?!
Heroic Havoc #1: Instant Circus Is Going to Get You!™ is a scenario for Mutants & Masterminds™ characters of Power Level 10 to 11. This module includes write-ups of the villains (with drawings and backgrounds), a map of the encounter areas, introductory material to assist getting the heroes into the encounter, and suggestions for follow-up adventures. Total length is 22 pages.