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Late Arrivals (and Procrastinators) Rejoice!

You can still become a backer of the funding drive for Wyrmkeep Dungeons TZ2: Curse of the Desert Outpost! Select the pledge level you would like below and enter the email address you use for PayPal payments. We will send you an invoice via PayPal shortly before the module is ready for printing.

Only a limited set of pledge levels from the funding drive are offered here. You can buy individual copies of our previous modules by visiting the Wyrmkeep Entertainment store page.

All backers receive:

  • Printable, poster-sized (24" x 36") PDF of the module's cover
  • Pre-generated PCs in PDF format
  • Custom Character Sheets
  • You will be listed as a backer on the Wyrmkeep Dungeons Facebook page
  • You will be listed as a backer on this very page after the module ships

Offer extended to July 7!

Your name:

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Reward Tier Pledge
Curse of the Desert Outpost in PDF Format $5
Curse of the Desert Outpost in Printed Softcover * $12
2 Copies of Curse of the Desert Outpost in Printed Softcover (one signed) * $24
All of Our Modules in PDF Format $26
All of Our Modules† in Printed Softcover * $62
2 Copies of All of Our Modules& in Printed Softcover (one each signed) * $124

*Shipping will be added on the PayPal invoice.

†Temple of the Dragon Kin, Befouled Maze of the Demi-Lich,
The Beast Below, Raiders of the Cloud Castle, and Curse of the Desert Outpost

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If you do not have a PayPal account, contact us at techsupport@wyrmkeep.com to discuss possible other options.

About the Module

Are you a gamemaster looking for an interesting and challenging adventure to begin a new campaign? Or maybe you just want a scenario you can run for your players that can be completed in one session? In either case, I have just what you want… Wyrmkeep Dungeons TZ2: Curse of the Desert Outpost is a fantasy role-playing game adventure module designed for a band of 6-8 5e fantasy RPG characters of 2nd to 4th level.

A mansion, once an oasis and outpost for a sheikdom and its clan, has mysteriously reappeared after being lost to the desert sands decades ago. This mansion’s location is significant in possibly resolving a simmering border dispute between multiple clans, which has lead the current sheik to hire a party of adventurers to scout the building and recover a token of authority that should be found within.

Rumors state that the entire place was cursed by the attackers (or maybe the defenders). Even if that is true, with courage and resourcefulness, the explorers surely can overcome the many threats of the Curse of the Desert Outpost and collect the riches that remain.

The module will be 16 to 20 pages in length with a color cover illustration, at least one new monster as open game content, and multiple interior illustrations and maps.

Back to Tabletop RPG Adventure Modules Page

 
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