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Started by WyrmMaster, Jan 28, 2013, 10:28 AM
Quote from: Diavolo on Feb 12, 2013, 01:10 AMITE for Android-Cellphones would be very nice
Quote from: WyrmMaster on Feb 14, 2013, 03:57 PMQuote from: Diavolo on Feb 12, 2013, 01:10 AMITE for Android-Cellphones would be very nice I'm looking into that.
Quote from: QuaziPance on Mar 25, 2013, 01:29 PMI don't think "fun for all ages" is a bad thing. Just make sure to emphasize that it is really ALL ages. And not just an interactive version of a sunday morning cartoon for kids with talking animals and a simple plot with flat simple characters. This has obviously been said a lot already, but you really need to make people love the characters before the game even comes out. that way they want the game to come out so they can spend more time with those characters. Some great examples from the adventure game genre have been given, but a great deal of adventure games are very serious and geared towards a more mature crowd. I think a great example of how to get people of all ages to like a character is Cryamore (http://www.kickstarter.com/projects/robaato/cryamore-a-true-first-class-take-on-the-action-rpg). After watching that video you get the idea that the cast of characters is going to be enjoyable. And that you would like to see more interaction between those characters (enough so that you are willing to spend money to do so).
Quote from: QuaziPance on Mar 25, 2013, 01:29 PMAnother thing to remember is that you have to give people a reason to back your project, instead of just waiting for it to come out. This means you have to give people something to be passionate about to the point where they are willing to spend large amounts of money on a hope that maybe they will get something (I say large amounts, because rarely does a project get funded without some of the big money tiers getting filled up). This is obviously not an easy task, and will likely require you to not only dazzle right away (like in the first 20 seconds of viewing the page), but to interact with backers on a daily basis (basically pretend like you are really good friends with each backer, not like you are a developer and they are a gamer on some forum), and make updates that include feedback from backers, this is the reason that a lot of people back kickstarters, is to feel as though they are having a say in the development process from day one of the project.
Quote from: JSM3050 on Sep 06, 2013, 11:52 PMI just caught the note below Thursday's comic about the updated ITE 2 website and saw the comments here on the forums about promotion. I got my copy of ITE off GOG.com. Maybe something can be worked out with them to help promote the Kickstarter once it's ready?