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Started by Calbeck, Aug 15, 2004, 02:34 PM
QuoteYeah, that's right, I'm the pessimist; deal with it!
QuoteBut briefly, I'd like isometric tiles if we can do them as opposed to square tiles or pre-rendered scenes. (ItE used all three.) Some cool camera effects would be possible "for free" with a 3D engine and isometrics. I'd probably go insane trying to learn Microsoft's compiler; see my .NET ravings in the Technical thread. (But did Threed say OGRE has Python "hooks?") I'm not sure which is better between a 2D engine and a 3D engine emulating 2D, but I'm wary of trying to write a whole new engine. My AI stuff has been so slow partly because I've had to keep reinventing the pixel.
QuoteSo, would it be any easier to learn a free 3D engine and adapt it to our needs than to write a new, simple 2D isometric engine that actually looks nice? If so, does the 3D engine also support (at no $ cost) music and the other basics a game needs?
QuoteIf you can do concept art, Suule, that'd be cool. It sounds like we want isometrics regardless of the graphics engine, so maybe a four-way isometric sketch of a villager or potential hero character? (I'm thinking otter, Rennaissance, a traveler; maybe a wanderer's broad-brimmed hat and a staff? And RPG/adventure heroes need backpacks.) We were saying it'd be best to have several races to choose from, so a sketch of any race would be useful. We could always use it for a PC or an NPC race. Best if they're designed like paper dolls, so one fox can be customized with different clothes and colors. "Portrait" sketches like our sigs are also useful, and can be displayed alongside dialogue. We could also use concept sketches of locations, preferably not using proprietary ItE place names or features. A village of otters, or raccoons, or rats? A multi-species marketplace full of crazy disjointed architecture? Preferably anything that's distinctly original-furry-Rennaissance-fantasy rather than generic-Tolkein-ripoff fanasy. Even a chair designed by and for crazed ferrets would be more interesting than some spiky sword. If you haven't seen "Rym" (http://www.fur.com/~ollie/rym3.html, such as the items at http://www.fur.com/~ollie/three.html), I suggest looking there for inspiration.
QuoteWe can rip off Furcadia art as placeholder art, if we have to. It already has walking animations of various characters, plus objects, walls, and floors.
QuoteI mean, writing a game isn't going to be some easy pa-cheesy 500 line thing, man.
QuoteFirst off, I do recommend looking into the cross-platform Simple DirectMedia Layer (SDL) library. We used it to create the Linux version of ITE and are using it for the simultaneous port of The Labyrinth of Time to Windows, Linux and Mac OS X. SDL has support for both 2D and 3D (OpenGL) graphics. See the SDL home page for details.
QuoteSo what's on the back of our box? "Control ultra-tech weather sattelites in a Rennaissance world?" Good AI and the ability to interact with random objects (see Technical) could be fun selling points, but a "hook" is still needed. Does weather control sound good? Can we justify it without calling it the Orb of Storms etc.? Other ideas? Unless we don't mind being in a niche, we need to appeal to people who don't automatically buy games because the hero's got a tail!